My reviews are linked in each heading.
Constantine
Admittedly, this rendition has been significantly cropped, compared to the poster, which I was gazing at while writing this entry. Regardless, it’s still so incredibly striking that I can’t blame them for using it in more than one medium. It’s not lazy; it’s inspired.
*My opinion on this film can be found in the comments of Doc's review. His review of Constantine (the film) can be found here.
Final Fantasy XIII
In person, you'll find that this has a sincerely beautiful and understated rainbow hologram effect. Best I've ever seen! |
Yes, having everyone present would be more ideal, but my reading of this works so incredibly well. I refuse to let the sequels retroactively taint this, because to me they do not exist.
Mega Man 6
As I said previously, this was an act of PURE CLASS.
Final Fantasy VI
I once again have to sincerely thank Doc for fixing it, such that it bears the correct number!
Silent Hill Origins
I adore Silent Hill. The entire series. Its artwork almost universally sucks, though! 3’s is passable, but I prefer a parody version of it that I found once. 1’s is an inverted mess. 4’s could be great if it wasn’t for that damn ghost making it look camp as Christmas. I thought that was Adam with hair, for years, not Alex! Why is Angela on 2’s? Murphy’s is okay. Just okay, though. That means Travis wins by default. I could not tell you if that’s supposed to be Alessa or Lisa. Pretty sure it's not Dahlia. It’s a mysterious woman and in the context of the rest, she’s good, regardless of who she is. That’s not 100% Travis, but it’s sublimely close enough. There's a building barely visible in the background (pretty certain I know what it is, but no spoilers~) and the sepia tone is perfectly fitting. It’s not objectively perfect, but, again, compared to the rest, it IS. It’s the best singular visual encapsulation of the franchise that has graced one of its NA covers. No, I’ll commit to saying it's the best I’ve seen, period, domestic and otherwise.
The Legend of Zelda: Twilight Princess
Twilight Princess’s perfectly splits the difference, for me. Again, fittingly, both in terms of TP embodying aspects of those two games, and in how the design of this artwork is both representative of the game and iconic in its own right. There’s a simplicity to how it visually denotes its defining gameplay mechanic, and in its muted, sepia color pallet. However, there’s that wonderful splash of technicolor radiance to be found in the logo. Which, also evokes Midna without her being directly present. There are Twili and Hylian design motifs within their respective ‘halves’ of the piece. Those, while symmetrical, are divided diagonally, as opposed to being split in a much more standard vertical manner. Link’s heads are similarly unconventionally arranged at 90° to one another, as opposed to 180°, even though they would have mirrored one another nicely as such, with Link’s cap trailing in a manner directly akin to his mane.
Still, this was likely intentional, as while they are visually separated by the background(s), there is a nice degree of visual flow and physical connectedness between his two forms because of this arrangement, indicating to an observer that they are one in the same.
Uninvited
Xenogears
J's review of the game can be found here.
My relationship with Xenogears is both a long and troubled one. However, that’s very apropos, given specifics of the game itself. Establishing expectations is important. While XIII does it in an inverse sense, Xenogears does it in the direct, conventional way. Fei’s experiences are the backbone of this story, and the title and frontispiece accurately convey that. Fei’s stance is wonderful, in my eyes. Many, many people seek articulation in their figural representations, but on the whole, I personally do not. To me, figures and mecha standing proud and true is the exact visual I seek for my shelves. In this way, and in this game in very specific, the worlds of tokusatsu, toys, and gaming overlap. Tokusatsu inspired Xenogears, and Xenogears in turn inspired very specific aspects of tokusatsu that came after its release. Mecha are metaphors and they must represent the individuals who pilot them. While I had a bit of trouble seeing that at the outset of my latest return to Xenogears, the ultimate truth is that it does succeed in this manner, with flying colors. Fei’s pose here is exactly mirrored by Weltall and brings to mind an absolutely stellar shot of them facing one another at the very beginning of the game. This is complemented by an image of Sophia and a buried hint of the Zohar Modifier.
This is pretty much exactly what the original Silent Hill was hoping to achieve, but failed to. Instead of a colorless inversion effect, the images behind Fei and the prominent X are simply desaturated, and thus do not get lost in a melange of monochrome monotony like Harry and Cybil.
This tells you so much of what you need to know, and does so while invoking both the design and metaphorical conventions of the genre at play.
Appare!
Resident Evil 5
The strong points of RE5’s original cover aren’t entirely dissimilar to those of Constantine’s. Look closely at what the filled-in silhouette of Africa is hiding. Consider how appropriate the white-hot incandescence poking from the edges of the title, and entirely comprising the number, is to the setting of the game. How the cover as a whole tells you what you’re getting into, in the most elegant way possible. Chris and Sheva standing back to back visually conveys that partnership is thematically central to the game as a whole, from the play mechanics, to the story, to the dialogue itself.
It’s an impossibly strong cover for an impossibly strong game. It is exquisite.
Castlevania II: Simon’s Quest
As much as perfectly matching printed visuals to those on the screen is commendable, the simple truth is that that wasn’t always possible. Striking and stirring pieces of art did result from capturing the spirit and essence of the characters and worlds, enhancing them in appropriate and synergistic ways.
I simply wish that, in my eyes, more had been able to do so, successfully. But, who knows what the future will bring...
Doc and J, I encourage you to do your own posts on this subject, if you feel so inspired. I'd love to read them.
2 comments :
Whoa!*. That’s a tremendously good concept and an even better actual realisation. I won’t be able to equal it, but will do my best to honour it by following up on your suggestion. I’ll get to work on it as soon as possible.
And I’ll email you in the next few days, I promise. :)
PS. Sincere thanks for the open door. It was just what I needed.
*In one’s best Keanu voice, naturally.
Thank you! You're better equipped for such analysis, so I have no doubt that yours will be an absolute joy to read, and very enlightening.
I'm so incredibly glad to hear from you :)
Post a Comment