Tuesday, December 15, 2015
The Game to Movie Collection: Part Two
Adapting a video game to animation should be an easier process than adapting one to live action. The transition is smoothed by not having to realise the game's visual style in real world terms; it can be recreated exactly. But, like before, the fact that games are plotted so very differently to other mediums proves to be a hurdle. I've a lot of sympathy for writers that at least try their best. There are even a significant number of success stories, some of which you'll find linked below. Like Part One it's a lengthy list that'll increase in the future. Click the coloured text below to see the full collection:
Thursday, December 10, 2015
The Babylon 5 Collection
Unlike most long-running shows, the creator(s) didn't set the train in motion and then disappear, leaving it in 'capable hands'. JMS stayed for the duration, writing 92 of the 110 episodes that make up one amazing journey.
TV Series on Nut Box:
01. S1: Signs and Portents (1994)
02. S2: The Coming of Shadows (1995)
03. S3: Point of No Return (1996)
04. S4: No Surrender, No Retreat (1997)
05. S5: The Wheel of Fire (1998)
06. Crusade (1999)
TV Movies on In a Nutshell:
01. The Gathering (1993)
02. In the Beginning (1998)
03. Thirdspace (1998)
04. The River of Souls (1998)
05. A Call to Arms (1999)
06. The Legend of the Rangers: To Live and Die in Starlight (2002)
07. The Lost Tales (2007)
Books on Nut Ink:
01. To Dream in the City of Sorrows (1997)
Saturday, December 5, 2015
The Game to Movie Collection: Part One
It's a lengthy list (sorted alphabetically) that will no doubt increase in the future, so I've put it after the cut. Click it to see the full collection:
Thursday, December 3, 2015
BladeBuilders Return of the Jedi Luke Skywalker Lightsaber (2017?)
I'm going to excise my ramblings, leaving nothing but my assessment of the piece itself, since I have parted with all of my Silent Hill media.
This is a pretty standard telescoping affair, but it does have a rudimentary motion sensor to modulate the sounds. It has power-up and power-down sounds, in addition to the requisite hum, swooshes and clashes. For the price, it works worked perfectly for my purposes, as I'm I was in the process of collecting a weapon for each of the Silent Hill protagonists. There's even a bit of orange on the hilt. Good enough.
For a description of the BladeBuilders gimmick, please see my review of the basic version of this saber, here.
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